VALDB.GG
English
  • English

VALORANT Patch 8.03

Released 21 February 2024 during ACT I. Changes to Breach, Chamber.

Structured from Riot's official patch notes. The bullets below are the announced changes; anything VALDB detected in the game files beyond them lives on the detected changes feed and is never mixed into this page.

Overview

We’ve got some Chamber updates in this patch as well as new Breach voice lines, and more. As always let us know what you think. Enjoy.

Breach

  • We’ve updated Breach’s voice lines and added interaction lines with Deadlock, Gekko, and Harbor.

Chamber

Continuing with our recent focus of sharpening the strengths and weaknesses of the Sentinel role, this update aims to push Chamber’s ability to hold territory with his unique arsenal of weapons. The changes should provide you with more access to the Headhunter (Q) as a save or sidearm without draining your econ, and increase the clear strength of Chamber’s ultimate compared to the Operator.

  • Headhunter (Q)
  • Tour De Force (X)

ESPORTS FEATURE UPDATES

  • You can purchase bundles and support your favorite team from within Esports Hub.
  • You can preview each Team Capsule Bundle on their respective team page.

PERFORMANCE UPDATES

  • Streamlined the time from launch to the main menu appearing by removing stalls from that flow. This landed in Patch 8.02.

STORE UPDATES

  • The Esports Store is live!
  • Teams will earn 50% of profits from their respective Capsules.
  • Each capsule contains a Classic, Gun Buddy, Player Card, and Spray.

BUG FIXES

  • Fixed an issue where Agents would look like they were still nearsighted in 3rd person for a short period of time if they destroyed Reyna’s Leer (C) right after it became shootable.
  • Fixed an issue where in the end-of-game summary, kills per round was incorrectly rounding up.
  • Fixed an issue in the scoreboard tab with Ultimate Charges being covered by very long usernames.
  • Sunset
  • Fixed a bug where you could jump to the top of the phone booth in A Lobby.
  • Fixed a bug that allowed Attackers to break Cypher’s Trapwires (C) in B Main from Mid.
  • Fixed an issue in some regions where the Zone displayed in Standings did not match the one selected.

Next