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Initiator role icon

VALORANT Initiators

VALORANT has 7 Initiators: Breach, Fade, Gekko, KAY/O, Skye, Sova, Tejo.

Initiators challenge angles by setting up their team to enter contested ground and push defenders away.— role description from VALORANT's agent data

Every Initiator and their abilities

Breach VALORANT agent

Breach

C
FlashpointEQUIP a Blinding charge. FIRE the charge to set a fast-acting burst through the wall. The charge detonates to Blind all players looking at it.
Q
Fault LineEQUIP a Seismic Blast. HOLD FIRE to increase the distance. RELEASE to set off the quake, Concussing all players in its zone and in a line up to the zone.
E
AftershockEQUIP a fusion charge. FIRE the charge to set a slow-acting burst through the wall. The burst does heavy damage to anyone caught in its area.
X
Rolling ThunderEQUIP a Seismic Charge. FIRE to send a cascading quake through all terrain in a large zone. The quake Concusses and knocks up anyone caught in it.

Breach's signature ability is Fault Line and the ultimate is Rolling Thunder.

Fade VALORANT agent

Fade

C
SeizeEQUIP a knot of raw fear. FIRE to throw. The knot drops down after a set time. RE-USE to drop the knot early. The knot ruptures on impact, holding nearby enemies in place. Held enemies are Deafened, and Decayed.
Q
HauntEQUIP a haunting watcher. FIRE to throw. The watcher drops down after a set time. RE-USE to drop the watcher early. The watcher lashes out on impact, Revealing enemies in its line of sight and creating terror trails to them. Enemies can destroy the watcher.
E
ProwlerEQUIP a prowler. FIRE to send the prowler forward. HOLD FIRE to steer the prowler towards your crosshair. The prowler will chase down the first enemy or terror trail it sees, and Nearsight the enemy on impact.
X
NightfallEQUIP the power of nightmare itself. FIRE to unleash a wave of unstoppable nightmare energy. Enemies caught in the wave are Marked by terror trails, Deafened, and Decayed.

Fade's signature ability is Haunt and the ultimate is Nightfall.

Gekko VALORANT agent

Gekko

C
WingmanEQUIP Wingman. FIRE to send Wingman forward seeking enemies. Wingman unleashes a concussive blast toward the first enemy he sees. ALT FIRE when targeting a Spike site or planted Spike to have Wingman defuse or plant the Spike. To plant, Gekko must have the Spike in his inventory. When Wingman expires he reverts into a dormant globule. INTERACT to reclaim the globule and gain another Wingman charge after a short cooldown.
Q
DizzyEQUIP Dizzy. FIRE to send Dizzy soaring forward through the air. Dizzy charges then unleashes plasma blasts at enemies in line of sight. Enemies hit by her plasma are Blinded. When Dizzy expires she reverts into a dormant globule. INTERACT to reclaim the globule and gain another Dizzy charge after a short cooldown.
E
Mosh PitEQUIP Mosh. FIRE to throw Mosh like a grenade. ALT FIRE to lob. Upon landing Mosh duplicates across a large area that deals a small amount of damage over time then after a short delay explodes. INTERACT to reclaim the globule and gain another Mosh charge after a short cooldown.
X
ThrashEQUIP Thrash. FIRE to link with Thrash’s mind and steer her through enemy territory. ACTIVATE to lunge forward and explode, Detaining any players in a small radius. When Thrash expires she reverts into a dormant globule. INTERACT to reclaim the globule and gain another Thrash charge after a short cooldown. Thrash can be reclaimed once.

Gekko's signature ability is Dizzy and the ultimate is Thrash.

KAY/O VALORANT agent

KAY/O

E
FRAG/mentEQUIP an explosive fragment. FIRE to throw. ALT FIRE to lob. The fragment sticks to the floor and explodes multiple times, dealing near lethal damage at the center with each explosion.
C
FLASH/driveEQUIP a flash grenade. FIRE to overhand throw. ALT FIRE to lob a weaker version that explodes quickly. The flash grenade explodes after a short fuse, Blinding anyone in line of sight.
Q
ZERO/pointEQUIP a suppression blade. FIRE to throw. The blade sticks to the first surface it hits, winds up, and Suppresses anyone in the radius of the explosion. Enemies can destroy this blade.
X
NULL/cmdINSTANTLY overload with polarized radianite energy that pulses from KAY/O in a massive radius. Enemies hit with pulses are Suppressed for a short duration. While overloaded, KAY/O gains Combat Stim and can be re-stabilized if downed.

KAY/O's signature ability is ZERO/point and the ultimate is NULL/cmd.

Skye VALORANT agent

Skye

C
TrailblazerEQUIP a Tasmanian tiger trinket. FIRE to send out and take control of the predator. While in control, FIRE to leap forward, exploding in a Concussive blast on impact and damaging directly hit enemies.
Q
Guiding LightEQUIP a hawk trinket. FIRE to send it forward. HOLD FIRE to guide the hawk in the direction of your crosshair. RE-USE while the hawk is in flight to transform it into a flash. The flash reaches max potency after a short duration during the hawk's flight.
E
RegrowthEQUIP a healing trinket. HOLD FIRE to channel, Healing allies in range and line of sight. Can be reused until her healing pool is depleted. Skye cannot heal herself.
X
SeekersEQUIP a Seeker trinket. FIRE to send out three Seekers to track down the three closest enemies. If a Seeker reaches its target, it Nearsights and slows them. Enemies can destroy the Seekers.

Skye's signature ability is Guiding Light and the ultimate is Seekers.

Sova VALORANT agent

Sova

C
Shock BoltEQUIP a bow with a shock bolt. FIRE to send the explosive bolt forward, detonating upon collision and damaging players nearby. HOLD FIRE to extend the range of the projectile. ALT FIRE to add up to two bounces to this arrow.
Q
Recon BoltEQUIP a bow with recon bolt. FIRE to send the recon bolt forward, activating upon collision and Revealing the location of nearby enemies caught in the line of sight of the bolt. Enemies can destroy this bolt. HOLD FIRE to extend the range of the projectile. ALT FIRE to add up to two bounces to this arrow.
E
Owl DroneEQUIP an owl drone. FIRE to deploy and take control of movement of the drone. While in control of the drone, FIRE to shoot a marking dart. This dart will Reveal the location of any player struck by the dart. Enemies can destroy the Owl Drone.
X
Hunter's FuryEQUIP a bow with three long-range, wall-piercing energy blasts. FIRE to release an energy blast in a line in front of Sova, dealing damage and Revealing the location of enemies caught in the line. This ability can be RE-USED up to two more times while the ability timer is active.
Passive
Uncanny MarksmanSova's custom bow can fire his arrows and bounce them off terrain. Holding fire charges the bow's power, and the bolt is loosed when released. Press alt fire to change the number of bounces.Your arrows can bounce off terrain. Holding left click increases the bow's range trajectory. Right clicking Toggle through the desired number of terrain bounces by right clicking. The arrow is loosed when left click is released.

Sova's signature ability is Recon Bolt and the ultimate is Hunter's Fury.

Tejo VALORANT agent

Tejo

Q
Guided SalvoEQUIP an AR targeting system. FIRE to select up to two target locations on the map. ALT FIRE to launch missiles that autonomously navigate to target locations, detonating repeatedly for damage on arrival.
C
Special DeliveryEQUIP a sticky grenade. FIRE to launch. The grenade sticks to the first surface it hits and explodes, Concussing and dealing damage to any targets caught in the blast. ALT FIRE to launch the grenade with a single bounce instead.
X
ArmageddonEQUIP a tactical strike targeting map. FIRE to select the origin point of the strike. FIRE again to set the end point and launch the attack, unleashing a wave of lethal damaging explosions along the strike path. ALT FIRE during map targeting to cancel the origin point.
E
Stealth DroneEQUIP a stealth drone. FIRE to throw the drone forward, assuming direct control of its movement. FIRE again to trigger a pulse that Suppresses and Reveals enemies hit.

Tejo's signature ability is Guided Salvo and the ultimate is Armageddon.

How Initiators fit a team

Roles in VALORANT are Riot's own classification, attached to each agent in the game's data rather than assigned by the community. They describe what an agent is built to do, not what a team is required to run — compositions vary by map and by preference, and no role is mandatory.

Every agent has four abilities plus, in some cases, a passive. Two are bought each round with credits, one is the signature ability that refreshes for free, and the ultimate charges through orbs, kills and spike plants or defuses. That structure is the same for Initiators as for every other role — what differs is what the abilities do.

Compare the full roster on the agents hub, or see which agents are performing in professional play on the tier list.

Common questions

How many Initiators are there in VALORANT?

There are 7: Breach, Fade, Gekko, KAY/O, Skye, Sova, Tejo. VALDB reads the roster from VALORANT's agent data, so it updates when Riot adds an agent.

What does a Initiator do in VALORANT?

Initiators challenge angles by setting up their team to enter contested ground and push defenders away.

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