VALORANT Patch 4.07
Released 12 April 2022 during ACT II. Bulldog and Stinger input updates, new AFK detections, and more servers.
Structured from Riot's official patch notes. The bullets below are the announced changes; anything VALDB detected in the game files beyond them lives on the detected changes feed and is never mixed into this page.
SERVER UPDATES
- Added a new set of servers in Latin America, which should help with latency in that region
WEAPON UPDATES
- Bulldog and Stinger now delay firing inputs while bringing up the weapon to aim down sights (ADS)
- Adds a slight cost to the decision to switch to burst firing mid-combat.
- You can still begin firing immediately while switching back to full auto/hip fire mode.
AGENT UPDATES
The VALORANT Agents have been busy with a pretty frightening problem. Explore around the Shooting Range to find out what they're up to.
STORE UPDATES
- Load times for the VP purchase page should now load in a matter of seconds (previously, it would take more than thirty seconds in some instances)
SOCIAL UPDATES
- Added new detections for different AFK-like behaviors in rotating game modes
Agents
- Fixed a bug where Yoru could use a weapon immediately at the end of his ultimate by exploiting an unwanted interaction with ropes
- Fixed a bug where it was possible to defuse the Spike while channeling abilities
- Skye’s Seekers can once again break through the destructible doors on Ascent
Social
- Fixed a bug where comms-restricted players could not listen to team voice chat
- Fixed a bug where players were not always immediately removed from the game after being banned
Competitive
- Fixed a bug that was causing performance bonuses to show at incorrect times
Gameplay Systems
- Fixed an issue where briefly tapping the “Use Spike” button to plant the Spike could cause you to end up holding the Spike instead of your last equipped weapon