VALORANT Patch 33.the.final.patch
Released 1 April 2021 during ACT II. Changes to Brimstone, Breach, Phoenix.
Structured from Riot's official patch notes. The bullets below are the announced changes; anything VALDB detected in the game files beyond them lives on the detected changes feed and is never mixed into this page.
Overview
Today is the start of our annual hotfix schedule. We decided it’s only fair that we listen to you at least once a year, every April 1.
Today is also the last time we’ll deliver patch notes in this format. Soon, you’ll have to follow each developer’s individual Clubhouse account in order to learn about the latest changes. Good luck.
BRIMSTONE
Duration increased 20 seconds >>> 100 seconds
Players loved the changes to Brimstone’s smoke duration and we wanted to double down on the potency of the output.
BREACH
We felt Breach was getting too much value out of consequent flashes and wanted to create windows of opportunity for players to peek between flashes
PHOENIX
Mouse6 now throws a flash between his legs
Phoenix’s flashes have felt a bit underwhelming against the roster and we wanted to find more creative ways for him to flash
SPYCAM (formerly known as Cypher)
If the Spycam is going to inadvertently use pistols, we thought, might as well go all the way.
Pressing E now possesses a Cypher that can run around as a normal player
WEAPON UPDATES
- Melee weapons replaced with toothpicks to better represent their hitbox
MAP UPDATES
- Added support for reflections using real time Raytracing in Split's sewer puddles
COMPETITIVE UPDATES
CPU: Intel Pentium III GPU: 3dfx Voodoo 2 or Nvidia Riva TNT RAM: 64 MB (PC-100) Internet: 28k modem (56k recommended)
- Rank Reset
- Removed skill-based matchmaking
- Revised minimum specs
- To better support low bandwidth minspec players, we will mail players 10,586 floppy disks for the initial game install (shipping not included)
- We want as many players to enjoy the premier VALORANT experience as possible. With that in mind, we’ve worked hard to make the game run on our new min spec. Due to extensive optimizations, you can expect 1–5 FPS on this spec!
- Riot Vanguard will now automatically capture your thoughts for pre-thought cheat detection
- Moving accuracy updated to match ideal VALORANT gameplay, and weapons are now 100% accurate all the time
- Movement speed increased by 250%
- Minimap removed to prevent ghosting on streams
- Server FPS has been capped at 15 to save on server costs
- Client FPS has been capped at 15 to match server FPS
- Removed all settings
- Crosshair customization has been removed, and replaced with crosshair randomization
- In order to improve fairness, 10% of all headshots are dropped and no damage will be dealt
- Normalized ping for all players in game
- To combat Input/Networking latency, all gunfire will be predicted by the server, rather than requiring players to press any buttons
- Tactical VO will now loudly report on every person, place, or object visible to the player
- Additionally, Tactical VO will now also call out positions of objects and people in your home
COSMETIC UPDATES
- Deleted the Prime Vandal
- Added a permanent “Matte Black” skin bundle to the store , which is available to you for free (0 VP)
SOCIAL UPDATES
- The weapons updates team doesn’t know this, but we’re going to go into the code and remove Operators and Marshals from the game.
- Despite what you read above, we are revamping the ping system.
- Bow and arrow users from that other game have been preemptively banned.
- As you wait for your queue, we will play “Sandstorm” to pump you up.
BUGS
- Fixed bug that made some abilities cause damage
- Fixed a bug that was allowing players to climb out of their current rank