VALORANT Patch 3.09
Released 2 November 2021 during ACT III. Changes to Classic, Fracture.
Structured from Riot's official patch notes. The bullets below are the announced changes; anything VALDB detected in the game files beyond them lives on the detected changes feed and is never mixed into this page.
Overview
Along with the new VALORANT Act III Battlepass and Competitive refresh (there’s also that new Agent arriving later), we put the Classic through some honing and rearranged some furniture on Fracture.
Classic (Right-click)
The Classic has been over-performing in close to mid-range encounters when used while jumping or on the move. So we’ve reduced the weapon’s effective accuracy while jumping, running, and walking, with the intent of narrowing it’s ideal use case to only really close ranges.
- Walking firing error changed .05 >>> .6 (total error is 2.5 when walking, up from 1.95)
- Running firing error changed .2 >>> 1.3 (total error is 3.2 when running, up from 2.1)
- Jumping firing error changed from 1.1 >>> 2.1 (total error is 4.0 when jumping, up from 3.0)
Fracture
- The B Arcade attacker barrier is shifted back towards Attacker Side Bridge, to allow defenders to more easily contest the area
- Defender barrier at A Rope moved up to the top of ropes to make it easier for Sentinels to prepare.
- A Hall orb shifted into more neutral space, making it less favorable for attackers
- New piece of cover in Attacker spawn added to break the long sightline from Hall entrance to B Main, which should relieve some pressure from attackers when defenders fast flank
GAME SYSTEMS UPDATES
- Smoother Ropes/Ziplines
ESPORTS FEATURES
- Observers using gamepad controllers are no longer locked out of the X/Y axes when speeding up with the right bumper (R1).
- Observers now have the option to set handedness for teams
GENERAL
- One path for all traffic into game servers
Competitive
- Fixed a bug that was causing the default Act Rank badge to display on Unrated game loading screens
Agents
- Cypher can no longer place Spycam on the Breeze door in order to destroy or see through the door when it's lowered.
- Fixed bug that displayed Jett’s 1P Updraft visuals incorrectly