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VALORANT Patch 1.08

Released 15 September 2020 during ACT II. Better map queue variety, Raze Blast Pack tuning, and a Guardian buff all in this round of patch notes.

Structured from Riot's official patch notes. The bullets below are the announced changes; anything VALDB detected in the game files beyond them lives on the detected changes feed and is never mixed into this page.

Overview

After a heavy duty patch last time, this one will be a little light. Raze mains should study the Blast Pack changes, guardians of the Guardian might appreciate the buff, and you'll soon have a lower chance of going back to back on the same map in any queue.

This intro is brought to you by Orcane, with the big picture:

AGENT UPDATES

Raze’s Blast Pack has been dishing out damage without giving enemies much counterplay. This change should help make it very clear when Blast Pack’s damage poses a threat while maintaining the utility aspects of the Blast Pack that players have begun to master. The blast pack now does not ‘fizzle’ when shot and will still do damage, meaning it should still be approached carefully if in lethal range.

  • Initial damage reduced to 15 with a .2 meter inner radius, falling off to 5 minimum damage
  • Once the satchel lands, it arms after .5 seconds, increasing it’s max damage to 50
  • Shooting the blast pack causes it to detonate, dealing its current damage amount
  • Satchel no longer does damage to allies

WEAPON UPDATES

  • Price reduced from 2500 >>> 2400
  • Improved Rate of fire from 4.75 >>> 5.25 RPS (rounds per second)
  • Improved weapon recovery from .35 after 3 bullets to .2925 after 3 bullets

MAP ROTATION CHANGES

It’s happening! The possible pool of maps you can get placed on is now ‘pseudo-random’ rather than pure random. What that means is if you just played, say, Haven, the matchmaker will deprioritize that map in your next game.

  • Matchmaking queue for all modes has been updated to measure all your recently played maps, throughout all modes, so that for any given queue you:
  • Are much less likely to play on the same map several games in a row

QUALITY OF LIFE

  • Observers will now see a timer rather than their screen being obscured when observing a player who is blinded
  • Minimap performance improvements
  • The social panel will now pause sorting while you’re hovering or interacting with it
  • Updated verbiage in the All Ranks modal in the Career page to be more consistent with Competitive overtime rules

BUG FIXES

  • Prime Classic VFX fixed
  • Fixed a bug where the End of Game screen would display a “Still processing” message, and then wouldn’t show that match in your Career tab
  • Fixed a bug where “High Skill Disparity” would display in Custom Game Lobbies

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