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What is KAST in VALORANT?

Kill, Assist, Survived, Traded

KAST is the percentage of rounds where you got a kill, an assist, survived, or were traded — a measure of consistent contribution rather than fragging.

KAST stands for Kill, Assist, Survived, Traded. It is the percentage of rounds in which you did at least one of those four things. Because being traded counts — a teammate killing whoever killed you — it credits rounds where you died usefully, which is exactly what a kill-count statistic misses.

The point of KAST is to measure participation instead of output. A player can finish a match with a modest kill count and a high KAST, and that combination usually describes someone doing the unglamorous parts well: taking map control, trading properly, staying alive in lost rounds rather than throwing themselves at a retake.

It also exposes the opposite pattern. A high kill count with a low KAST is the signature of a player whose good rounds are very good and whose bad rounds contribute nothing — dying first, uncontested, in the rounds that did not go their way. Two players with identical ACS can be reading completely differently once KAST is on the screen.

Because it is a percentage of rounds, a good KAST sits far higher than people expect on first sight. Around 70% is solid and consistent, and figures in the high seventies and above are strong. A KAST below about 60% means a clear majority of rounds passed without you affecting them.

The same match, two readings

Player A finishes with 20 kills and a 58% KAST. Player B finishes with 13 kills and a 78% KAST. On kills alone A looks like the better game by a distance.

The KAST split tells you what actually happened. A won a handful of rounds almost single-handedly and contributed nothing in the rest — dying early and untraded in roughly two rounds in five. B affected nearly four rounds in five, usually without taking the headline kill.

In a 13-11 match, B's pattern is generally worth more, because rounds are won by consistent presence rather than by a small number of enormous rounds. This is exactly the distinction the statistic was invented to make visible.

Raising your KAST, component by component

Each of the four letters is a different route to credit in a round, and they are not equally easy to influence. Understanding which is which is most of what makes the statistic actionable rather than merely descriptive.

Kills need no explanation, but they are the component you control least — some rounds simply do not present one. Assists are more available than people use: damage that contributes to a teammate's kill counts, so shooting at a player you cannot finish is worth more than holding fire and staying hidden.

Survived is the one most players ignore and it is the cheapest to improve. In a round that is already lost, disengaging keeps both your weapon and your KAST. Dying at the end of a lost round to no purpose costs you twice.

Traded is the component that positioning controls. If you take a duel somewhere a teammate can immediately punish the winner, your death still counts. If you take the same duel alone at the far end of the map, it does not. This is why KAST and good spacing tend to rise together — the statistic is quietly measuring whether you fight near your team.

The pattern to watch for in your own numbers is a high kill count sitting alongside a low KAST. That combination almost always means opening duels taken in isolation: when they land they look excellent, and when they do not, the round is already a man down before it started.

What people get wrong about KAST

Commonly said

Dying always hurts your KAST.

Actually

Dying and being traded counts as a positive. A death that a teammate immediately punishes is a round you contributed to, and KAST records it that way.

Commonly said

KAST rewards passive play.

Actually

Surviving is only one of four routes to credit, and it is the one that matters least in practice. A player who hides and survives scores the same as one who traded — but only in rounds where nothing else was available.

Where you see it in-game

KAST does not appear on the in-game scoreboard. It is a tracker-site statistic, computed from the match data after the fact, which is why it comes up in post-game analysis rather than in the middle of a game.

Why analysts reach for it

KAST came from professional analysis rather than from casual play, and understanding what it was built for explains why it reads the way it does.

At the top level, raw kill counts flatten out — everyone can shoot, so a scoreboard full of similar kill numbers says very little about who is holding a team together. Analysts needed a measure of contribution that did not depend on who happened to take the final shot.

KAST does that by counting the round rather than the kill. A player who consistently trades, assists and survives is affecting the game whether or not the kills land on their name, and over a series that shows up as a much better predictor of team results than fragging alone.

It is also relatively hard to inflate. Padding a kill count is possible in a one-sided game; there is no equivalent way to manufacture a high KAST without genuinely participating in rounds.

For an ordinary player the value is diagnostic rather than competitive. If your KAST is low, the fix is positional — fight nearer your team, disengage from lost rounds — and those are among the most learnable adjustments available.

One caveat on comparing KAST between players: it is calculated by third-party trackers rather than by Riot, so two sites can produce slightly different figures for the same match depending on exactly how they treat edge cases like a trade that happens several seconds after the death. The differences are small, but comparing a figure from one tracker against a figure from another is not quite like for like.

Related terms

Common questions

What does KAST mean in VALORANT?

KAST is the percentage of rounds where you got a kill, an assist, survived, or were traded — a measure of consistent contribution rather than fragging.

What does KAST stand for?

KAST stands for Kill, Assist, Survived, Traded. KAST is the percentage of rounds where you got a kill, an assist, survived, or were traded — a measure of consistent contribution rather than fragging.

What is a good KAST percentage?

Around 70% is solid and consistent. High seventies and above is strong. Below roughly 60% means most rounds passed without you affecting them.

Why is KAST not on the in-game scoreboard?

Riot does not display it in the client. It is calculated by third-party trackers from match data, which is why you only see it after the game rather than during it.

Where do I find KAST in VALORANT?

Not in the client — Riot does not display it. It appears on third-party trackers, which compute it from match data after the game, which is why it comes up in post-match review rather than during a match.

Does dying always lower your KAST?

No. A death that a teammate immediately trades counts as a positive round for you. Only a death that is neither traded nor preceded by a kill or assist leaves the round uncredited.

How does KAST work?

The point of KAST is to measure participation instead of output. A player can finish a match with a modest kill count and a high KAST, and that combination usually describes someone doing the unglamorous parts well: taking map control, trading properly, staying alive in lost rounds rather than throwing themselves at a retake.

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